Valve Concept Push – Artifact

just returned from spending two weeks at Valve as part of a concept team for their upcoming card game, Artifact. I was joined by Tyler Jacobson and Lake Hurwitz. This is only the second studio I’ve worked in-house on a contract basis. I’ve worked as a full-time employee at other game studios, but working in-house as …

Hour of Devastation

ello everyone! It’s time for another Magic: The Gathering art dump for Hour of Devastation, which was just released yesterday. I didn’t have as many illustrations in Hour of Devastation and I wasn’t completely happy with the illustrations I produced. I was on a concept push when I worked on these illustrations, so maybe that’s …

Volo’s Guide to Monsters – Concepts

[pix_dropcap]A[/pix_dropcap] few months ago I posted some of my Yuan-ti concepts I created for Volo’s Guide to Monsters. We were given permission to post the rest of the concepts we created during the 3-week long concept push where I was joined by Chris Rahn and Tyler Jacobson. I guess you could refer to us as “Team Academy” …

From the Vault: Mythic Entertainment

[pix_dropcap]T[/pix_dropcap]he other day I was rummaging through my old hard drives and I found some art I did while I was at Mythic Entertainment. After the bulk of the concept work had been finished for Warhammer Online: Age of Reckoning, we were given the task to play around with different styles and ideas for new …

Hunter Tutorial

[pix_dropcap]L[/pix_dropcap]ast month I came out with a new video tutorial about the process I go through when designing characters for a client. I haven’t done very many character design tutorials and I’ve been playing Bloodborne a lot lately, so I wanted to create something that was inspired by Bloodborne. You can purchase it from Gumroad. Here is …

WotC Concept Push – 2015

I just got back from another 3-week concept push at WotC. Of course I can’t tell you what we worked on and unfortunately you probably won’t see any of it for another couple of years. Boooooo, I know. The concept crew this time consisted of Tyler Jacobson, Cynthia Sheppard, Chris Rahn, and Steve Belledin, with …

Blast from the Past – 2006

I wanted to post the concepts I created for Crytek for the game Ryse: Son of Rome, but I was told I’m not allowed to show my work to anyone. Since I can’t post any of my new art either, I figured I would continue from my Warhammer post and show some of my older paintings that have …

WotC Concept Push #3

I spent the past three weeks on another concept push at Wizards of the Coast. What that really means is that I was locked in a tiny room with a bunch of other guys drawing stuff and drinking tasty Oregon Chai. There were some old faces and some new ones as well. Well, there was …