Out of the Loop

 have been a little silent over the past nine months, and I have to apologize for that. There are always rough patches when it comes to posting art due to NDAs. WotC is usually my main illustration client, so I can only post art once the next set has been previewed. Most of my other work …

Tomb of Annihilation

hat’s better than zombies and dinosaurs? If your answer is a zombie-vomitting dinosaur, then you are correct. Back in July of 2015 I worked alongside Victor Maury in creating the concepts for Tomb of Annihilation. Typically concept pushes consist of 3-5 artists. This time it was just me and Victor. It was a little intimidating knowing …

Valve Concept Push – Artifact

just returned from spending two weeks at Valve as part of a concept team for their upcoming card game, Artifact. I was joined by Tyler Jacobson and Lake Hurwitz. This is only the second studio I’ve worked in-house on a contract basis. I’ve worked as a full-time employee at other game studios, but working in-house as …

Hour of Devastation

ello everyone! It’s time for another Magic: The Gathering art dump for Hour of Devastation, which was just released yesterday. I didn’t have as many illustrations in Hour of Devastation and I wasn’t completely happy with the illustrations I produced. I was on a concept push when I worked on these illustrations, so maybe that’s …

Hall of Heroes – Concept Push

izards of the Coast has become my second home. I just returned from another three-week concept push at WotC in Renton, WA. I think this marks my fifteenth concept push, although, three of them were for Dungeons & Dragons. One time I did an emergency concept push that only lasted for two days, but I’m …

Amonkhet

[pix_dropcap]W[/pix_dropcap]ith the prerelease just around the corner, all of my Amonkhet cards have now been previewed. I have a total of seven cards (eight illustrations) in the set, although technically Gideon, Martial Paragon is part of the Planeswalker Deck and not the main set. You can take a look at Gideon, Martial Paragon and Grasping …

Volo’s Guide to Monsters – Concepts

[pix_dropcap]A[/pix_dropcap] few months ago I posted some of my Yuan-ti concepts I created¬†for Volo’s Guide to Monsters. We were given permission to post the rest of the concepts we created during the 3-week long concept push where I was joined by¬†Chris Rahn and Tyler Jacobson. I guess you could refer to us as “Team Academy” …

Kaladesh Previews from PAX

[pix_dropcap]I[/pix_dropcap]f you’ve been following Magic: The Gathering at PAX, then you’ve probably seen a few of my concepts and illustrations for the upcoming set Kaladesh. Back in 2014 I was brought in as part of a team to help concept the world of Kaladesh for Origins. I believe during that original push it was just …

From the Vault: Mythic Entertainment

[pix_dropcap]T[/pix_dropcap]he other day I was rummaging through my old hard drives and I found some art I did while I was at Mythic Entertainment. After the bulk of the concept work had been finished for Warhammer Online: Age of Reckoning, we were given the task to play around with different styles and ideas for new …

WotC Concept Push – 2015

I just got back from another 3-week concept push at WotC. Of course I can’t tell you what we worked on and unfortunately you probably won’t see any of it for another couple of years. Boooooo, I know. The concept crew this time consisted of Tyler Jacobson, Cynthia Sheppard, Chris Rahn, and Steve Belledin, with …