A few months ago I posted some of my Yuan-ti concepts I created for Volo's Guide to Monsters. We were given permission to post the rest of the concepts we created during the 3-week long concept push where I was joined by Chris Rahn and Tyler Jacobson. I guess you could refer to us as […]
Gonti, Lord of Luxury © Wizards of the Coast
If you've been following Magic: The Gathering at PAX, then you've probably seen a few of my concepts and illustrations for the upcoming set Kaladesh.
Back in 2014 I was brought in as part of a team to help concept the world of Kaladesh for Origins. […]
The other day I was rummaging through my old hard drives and I found some art I did while I was at Mythic Entertainment.
After the bulk of the concept work had been finished for Warhammer Online: Age of Reckoning, we were given the task to play around with different styles and ideas for new […]
Day 1 at WotC
I just got back from another 3-week concept push at WotC. Of course I can't tell you what we worked on and unfortunately you probably won't see any of it for another couple of years. Boooooo, I know.
The concept crew this time consisted of Tyler Jacobson, Cynthia Sheppard, Chris Rahn, […]
I wanted to post the concepts I created for Crytek for the game Ryse: Son of Rome, but I was told I'm not allowed to show my work to anyone. Since I can't post any of my new art either, I figured I would continue from my Warhammer post and show some of my older paintings that have […]
Nazgul concept More than two years ago I created a couple of concepts for the game Shadow of Mordor. At the time I was working on Guardians of Middle-earth by Warner Bros. Games and they asked if I wanted to work on a few concepts for another project they were working on. I didn't know […]
Sarkhan, the Dragonspeaker
Hey everyone! I have some more Khans of Tarkir art to show you. I'm also going to go ahead and repost the illustrations from before so that you can get the whole picture of what I've done for Khans of Tarkir.
Today WotC posted the video of their Khans of Tarkir Worldbuilding […]
Today marks the end of a long journey, the end of Warhammer Online: Age of Reckoning.
My time with Mythic Entertainment began back in 2007 when I was hired as a concept artist to work on the game Warhammer Online: Age of Reckoning. During my three years at Mythic I worked with a lot of […]
I spent the past three weeks on another concept push at Wizards of the Coast. What that really means is that I was locked in a tiny room with a bunch of other guys drawing stuff and drinking tasty Oregon Chai. There were some old faces and some new ones as well. Well, there was […]
Foggy WotC building The Room I spent the past three weeks locked away in a room with four other guys, huddled over a computer, marinating in warm concept artiness. Occasionally I would glance over at the other guys to see what they were doing, and I was always both impressed and intimidated by their work. […]