It That Rides as One
Time for some new art! The rest of my Eldritch Moon cards have been previewed, so I can finally show the high-res versions.
I've noticed that my illustrations for Shadows over Innistrad and Eldritch Moon printed extremely dark and very contrasty. I've been doing illustrations for Magic: The Gathering for probably 10 years now but I don't think I've ever had a problem with printing until now.
I noticed that most of the other cards in the set look very dark and contrasty too, so I'm not sure if this was a conscious decision or what. I […]
It That Rides as One
I am happy to announce that I will begin signing cards internationally through Jack Stanton and his signing service. For more information about the process, please visit his page.
Several years ago I had to discontinue signing cards internationally for several reasons. Some of the reasons included people wanting me to lie on customs forms (which is illegal), people not paying for shipping (which in some cases was $15-30 per envelope), people getting mad at me for customs fees (which I have no control over), the time it takes for me to drive to the post office, filling out forms, and standing in line […]
The other day I was rummaging through my old hard drives and I found some art I did while I was at Mythic Entertainment.
After the bulk of the concept work had been finished for Warhammer Online: Age of Reckoning, we were given the task to play around with different styles and ideas for new IPs. I don't really remember what the briefs were or when these were painted. I'm assuming around 2009? Or maybe 2008? I have no idea.
These concepts are pretty rough. Since we had a lot of freedom with style and design, I didn't want to […]
A Hunter Must Hunt
I know there are a lot of people out there that believe playing video games is stupid and a waste of time. For some reason people don't see playing video games as a legitimate hobby and they really don't see it as a viable career choice.
Usually as an illustrator, playing video games is just for reference or market research, or just due to the fact that many illustrators like to play video games. This was one of those times where playing video games was actually required to get the job.
I've worked with Jon Schindehette before when […]
Lost in Translation: The Aidan Edition.
Over the past week we spent our time exploring Tokyo, eating tasty treats, and collecting awesome loot. This was my fourth Japanese GP for Magic: The Gathering, my first being Okayama in 2008. I also attended Pro Tour Nagoya in 2011 and GP Yokohama in 2013. Hopefully they aren't getting tired of me because I love going to Japan.
The GP took place at Big Sight, which is the largest convention center in Japan. Big Sight is definitely the coolest convention center I've ever been to, and it is huge.
As soon as […]
Geralf's Masterpiece - Shadows over Innistrad © Wizards of the Coast
Back in early 2010 I was brought in to help concept the world of Innistrad. Four years later I returned to help concept Shadows over Innistrad. It's very exciting to be a part of creating the look and feel of both blocks. Innistrad was also my very first concept push for Wizards of the Coast, so I think it holds a special place in my heart.
Six years later and now I have been a part of 10 concept pushes, if my math is correct. I'm actually scheduled for another […]
Mindwrack Demon © Wizards of the Coast
Today the Magic: The Gathering Duel Deck Blessed vs. Cursed came out.
There are a few things flying around (heh...flying) the internet about these two images, so I wanted to address them here.
First I'll talk about Mindwrack Demon. As soon as I posted the painting on my Facebook page, a few people commented about how he looks just like the DoTA2 Night Stalker.
I have heard of DoTA but I've never played it and I had no idea what the Night Stalker looked like. I must say, there are a lot of […]
In the past I briefly mentioned doing a few different Kickstarters, so I wanted to give everyone an update. I still plan on doing them, so don't worry!
These days it seems that there are a lot of Kickstarter projects that are being created as an easy cash grab. I realize that creating a successful Kickstarter is incredibly difficult and the logistics of printing and shipping rewards is a huge undertaking. Part of the reason why these Kickstarters are taking longer to launch is because I want to make sure I can handle self-publishing a book and that I'll have […]
Steve Prescott, Me, Aleksi Briclot, Christine Choi, Chris Rallis - Photo by Colin Kawakami
I have returned from another 3-week concept push at Wizards of the Coast. As always, I can't say what I worked on and people probably won't see it for another 2 years or so. The waiting always kills me!
This time I was joined by Aleksi Briclot, Christine Choi, Chris Rallis, and Steve Prescott. Sam Burly and Tyler Jacobson also helped out with the concept push. With seven artists chipping away, we blew through a ton of art. By the third day, the entire wall was […]
Curse of Strahd
Almost exactly one year ago, February 26th, 2015 to be exact, I finished my Curse of Strahd painting. Creating art for a client usually takes a long time before it sees the light of day, but I didn't think it would take this long.
Technically I started this project in November of 2014. The original due date was in December, but with the holidays looming, we decided to push it back until January. Of course when January rolled around, I ended up going to WotC for another concept push. That meant I would only have time to […]