Archive Page 2

Yesterday I attended the LA prerelease for M12. Not a lot of people showed up, but it was still a fun show and I am glad I was able to go.

Zac Hill was there doing some gunslinging, and he teamed up with my wife and took me on in a little Commander action. The first game I was slaughtered since I only pulled 2 land the entire game, but in the rematch I was able to redeem myself. First I played Pollen Lullaby, which was countered, which I then played Wild Ricochet on the counter. I already had Prison Term on one of their creatures, so I used the ability of Dominus of Fealty to take control of their Prison Termed creature, then played Reins of Power for the win. Hanging out with Zac and Glenn is always a pleasure.

After seeing the awesome alterations that my friend Dan Scott does, I just had to go out and buy some DecoColor paint pens. The ink is actually pretty opaque and turns out great. This was my first show using the paint pens, and I must say, I like them a lot.

See you guys and gals at Worlds 2011 in San Francisco!

Black fire pass

23Jun11

My new cover was just spoiled on the Fantasy Flight Games site. This is the Black Fire Pass supplement for the Warhammer Fantasy Roleplay.

As always, there are things I notice now that I wish I could go back and change. The dragon heads on the throne are over too far to the right, and the right armrest is a little too small. Some of the armor looks a little plasticky, but you work with what you have in terms of time. In the original version I submitted he had a black beard but I had to change it to grey. I am not sure if I like the grey beard very much.

After I finished the ear demo and the male/female pose demo, people were asking me to do a portrait tutorial. I actually did a self portrait tutorial for 3DTotal, so I decided to do one of a female this time. This tutorial is filmed in real-time and took about 50 minutes to paint. This is all from imagination, so no reference was used. Here is the link.

Ugh, Camtasia was being a pain in the butt again. Whenever I tried adding audio filters, it would crash. Then I tried to duplicate the project and it crashed. It would crash when I opened the file, crash when I tried to save the file, crash when I tried to play the file, etc. I tried breaking it into two parts and more crashing ensued. I finally got past the crashing issues and tried to export 25 minutes of the tutorial. Again the stupid export bug reared its ugly head. You know, then one where it goes through the entire export process (which can take a couple of hours) and when it finishes, a dialog box opens up saying it is finished and that you can reveal the file in the finder. Of course when you do that there is no file and it isn’t anywhere to be found on your computer. I tried changing more settings, no luck. I tried to break the file into 4 parts instead of 2…more crashing. Finally I was able to break it into 4 parts and so far it seems to actually be working. Once I export all 4 files I then have to open them back up in Camtasia and stick them all together so that I can upload one file to YouTube. Camtasia is such a pain. Some people recommended ScreenFlow, so I am going to kick Camtasia out the door and give ScreenFlow a try. See ya Camtasia, thanks for wasting my time.

Update

Fixed her chin a bit based on some feedback I received on my YouTube site. Thanks!

Someone was asking me to post some of my very first paintings and drawings so that they could see what my beginnings were like. I thought this was a great idea and I actually found some of my old work when I was packing and moving earlier this month. It is always fun to see where an artist came from and to see their progression throughout their career. I remember back when I did some of these I thought “hey, these are pretty good.” Now when I look back at them I realize how horrible they were. It is funny how one’s perception changes over the years. You might notice a bit of a backwards progression in some of these due to the fact that copying art (or doing master copies) is a lot easier than painting from your imagination or painting from life. The process of converting a real 3d object into a line drawing is also much more difficult than copying someone else’s drawing from life. They already figured out all of the problems, so all you have to do is copy their solutions. I guess you can kind of think of it as baking something from scratch. It will be much harder to create your own recipe from your head than if you find someone else’s recipe in a book and you just follow the steps. You aren’t really doing any of the problem solving that they had to go through.

Hmmm, maybe I should give a bit of background on my family history before I continue. Both my parents and both my sisters are very artistic. My mom used to create amazing architectural drawings and drawings of animals. She also used to paint scenes on my wall when I was a kid. One time she painted this Drew Struzanesque movie poster composition of a race car, a spaceship, and a bunch of other very “boyish” things on my bedroom wall. She also makes her own quilts and clothing. My father, who is a doctor, is also very skilled at drawing and painting in watercolors. One of my sisters is a fashion designer and she also used to draw and paint a lot in school and in college. My other sister is also very good at drawing and photography and creates her own jewelry. Was I born to be an artist? I dunno, maybe. There is a big debate over whether or not people have a natural talent for things or if people can simply learn to be good at something. I think there is a bit of both. I definitely think natural talent can be passed down from family members, but that doesn’t mean you will be good at something without working hard and without many, many years of work and dedication. I think everyone has a natural gift for something, but you will never know what that is unless you try it and work hard at it. I know some people think “oh not me, I’m not naturally talented at anything.” Who knows, maybe that person would be a world-class oboist, but they would never know unless they tried it.

1984 (3 years old)


For some reason in my early works I had an apparent fascination with belly buttons. Nothing like a squiggly armed person with a belly button. Hmm, not much else to say about this one other than I am highly amused by this drawing.

 

 

 

 

 

1985-86 (4-5 years old)

I almost left these behind in Anaheim because they were on a shelf and you couldn’t see them unless you jumped or stood on a ladder. Luckily I checked the top shelf. Ahhh yes, the humble beginnings of Daarken. Apparently I really liked using highlighters. I was 4 and 5 when I created these drawings. Thanks Mom for thinking to date them! According to these drawings my Dad drove a medical rescue robot and my Mom flew a spaceship. I’m not really sure what is going on with the pyramid-tractor-bunny-dead potted plant man drawing. Actually I think that might be a rattlesnake…oh, and there is a chinese man next to the pyramid which I can only guess is my Dad. Slanty eyes ftw. Just to put these in perspective, my niece’s drawings from when she was 2 were 10 times better than the drawings I did at the age of 5. It will be interesting to see if she turns out to be an artist.

1987 (6 years old)


I guess I found the watercolors in 1987. As I look back at the things I drew and painted as a kid I can’t help but notice that everything is nice and happy. I painted flowers, smiling people, snowmen…all things that clearly go against my “Daarken” persona. Sorry to disappoint my fans!

According to the first piece my Dad’s hobbies include Chess, eating peas, and eating pie? Or is that pizza? It has to be pie.

My Dad sent me a bunch of these while I was away for my Singapore-Japan-Kansas City trip, so I figured it would be fun to add these to the post. Several of the painting he sent consisted of helicopters, so I am  just posting one of them. I guess I was really into helicopters, tanks, and spaceships as a kid. Go figure!

I must say, the farmer with a space car for a body is pretty ingenious.

 

 

 

 

 

 

 

 

 

1992 (11 years old)

Let’s fast-forward to the year 1992. You remember 1992 right? When Mike Tyson was convicted of rape, Windows 3.1 was released, and a pound of bacon was $1.92? I don’t either, but apparently those things happened. What also happened was that I started doing master copies of comic book drawings, complete with a signature on a scroll. I was 11 years old at the time. I remember the comic store I used to go to ended up hanging these on the wall, kind of a big deal I guess for an 11 year old boy. I’m sure the customers probably thought “what the hell are these things?”

1995 (14 years old)

<insert fast-forward noise here> The year is 1995 (O.J. found innocent, Toy Story is the top grossing film) and I stepped up the game a bit by making master copies of comic book covers and interiors using Sharpies and Microns. I know the first image is from 1995 because that is the cover to Spawn #32, but I’m not quite sure what the year was for the second image. I am guessing around the same time. If anyone knows, please let me know.

This was the time when Image comics came out and I was flooded with awesome artists like Todd McFarlane, Jim Lee, J. Scott Campbell, Marc Silvestri, and many others. Many of them were around before Image, but this was the time that I really started to take notice. At this point I wasn’t drawing anything from life because I thought that was boring. I only drew things from comic books. I remember doing some of these drawings in class during high school. Well, the only class I was able to do them in was Astronomy class, but that was only because our teacher was busy playing Spades with the other students. Yeah…we didn’t do anything in that class. Unlike an article, which shall not be mentioned, no I did not barely pass my classes because I was too busy drawing. I was in the top 3% of my freshman class and by the time I graduated I was still in the top 10% of my school. Guh, I hate journalists that don’t do their research and only base their articles off of stereotypes…but anyway, we won’t go down that road.

1998 (17 years old)

In 1998 I won my first art competition, winning a nice crispy $100 bill. My winning piece was a scratchboard piece I did of a comic. I was pretty surprised that I won because I never win anything.

Hmm, is it just me or do I look really tiny in that pic? I am the one on the first row on the right. I am half the size of those other two guys. Oh, and they spelled my name wrong in the caption but got it right in the article. Good job Mr. Editor.

1999 (18 years old)

These master copies were created back in 1999, right after I graduated from high school. The pencil drawings were done back in 1998 I think, but inked and colored in 1999. I was 18 at the time when I colored these. Both were created in Photoshop 5. I scanned my pencil drawing and then I inked and colored it with Photoshop. I actually didn’t really do any “painting” in Photoshop, but rather I inked it using the pen tool since I only had a mouse. I would then flood-fill sections with the paint bucket. This was before I went to art school, so I taught myself digital. I was actually going to school for computer science at the time.

2001 (20 years old)

In 2001 (1 pound of bacon increased to $3.22. Curse you inflation!) I moved to San Francisco to attend the Academy of Art University after realizing that computer science wasn’t my cup-o-tea. As you can see, my figure drawings were horrible compared to the master copies I used to make. I always grew up using the direct drawing technique, but when I went to art school they told me never to direct draw, but rather to use construction lines and bubbles and whatnot. I really struggled with that since it went against everything I knew. At the same time I was really into Anime, so most of my own personal work was Anime. I remember in my first figure drawing class my teacher told me that Anime isn’t art. She had a real big beef with Anime and Manga. Oh, I should also mention that in 2001 I was completely emo, so most of my personal stuff was about death and dismembered people and sad people that sat in corners contemplating how horrible their life was.

Oh god, the horror. Still fumbling with life drawing and the stupid construction lines. I can’t remember when, but I think around 2002 I started to hit up the free figure drawing workshops regularly. I know the first year I didn’t really go to any of the workshops, and it showed. After becoming a workshop regular, I really started to see improvement in my work. If anyone is going to art school, please, please take advantage of figure drawing workshops. You will be amazed at how much improvement you will see. Oh, the other awesome thing about the figure drawing workshops was that the fashion students were always required to attend, so the workshops would always be full of hot girls. I must admit, that was a big part of the reason why I attended the workshops, hah. Hey, I was 20 years old at the time, give me a break! That aside, I really did enjoy figure drawing.

2002 (21 years old)

As you can see, in less than a year there was a huge improvement in my figure drawings. I was still drawing Anime regularly on the side. I always tried to keep it a secret because everyone in art school, especially the teachers, hated Anime and thought of it as “lesser” art…if they thought it was art at all. I blame America. America tends to take things and exploit them until they are destroyed. Basically the story of King Kong right? We take something, make it ours, and exploit it to death. Or the radio. They take songs, play the same ones over and over until they become mainstream and you hate them.

This painting was from my first figure painting class, also in 2002. I think I was taking this class at the same time as my still life painting class, so this was the first time I was using oils. Sorry for the tiny picture, but it is the only one that I have. During the first few weeks of my figure painting class we focused on painting individual body parts. I think this was the only painting I took a picture of and I don’t think I even have that painting anymore. I tend to throw my drawings and painting out a lot.

I think these master copies were also from 2002. The first is a Boris Vallejo master copy done in graphite on bristol paper. The second is a pen and ink master copy of Frazetta. I didn’t use Sharpies for this one, instead I used crow quill pens with actual ink (getting fancy!).

2003 (22 years old)

Another year and more studying. Around this time I started trying to just draw and paint how I wanted to draw and paint instead of trying to force myself to draw and paint how my teachers wanted me to. At the figure drawing workshops I started doing more direct drawing instead of the stupid circles and cylinders. The crazy self portrait was for my Heads and Hands II class. We had to make “crazy expressions” of either ourself or a friend. I didn’t really have anyone to take a picture of, so I used myself. This was also around the time that I was doing a lot of self portraits because of Andrew Jone’s self portraits on conceptart.org. This self portrait was actually the first oil painting I ever sold.

2004 (23 years old)

2004 was my last year of art school. I only went to art school for 3 years before getting my BFA in traditional illustration because I had transfer credits from UT and CSUS. 2003-2004 I really started going to figure drawing workshops regularly. I think I went to probably 3-4 per week. I affectionately became known as the guy that liked to draw deltoids, and soon after, they coined the phrase “daarktoids.” I dunno why, but I liked drawing deltoids. Yeah I know, I’m weird.

About three months after I graduated I was contacted on the phone by Fantasy Flight Games and Wizards of the Coast. They wanted me to do some freelance work for them, so I immediately agreed before even hearing what the project was, pay, and deadlines. My first commissions were so horrible that I don’t even have the files anymore, I had to google them. I swore these would never see the light of day again, but I must submit to the horrors that once were.

I have no idea why people hired me back then. Looking back at my old art I realize how lazy I was as an artist. It is funny because back then I thought my art was really detailed and refined, but now it looks so loose and unfinished. Again, it is crazy how your perception of things changes over time. The first painting was for Fantasy Flight Games for A Game of Thrones, and the second was for Wizards of the Coast for the D&D book, Heroes of Horror. Horror indeed.

At the same time I also got a full-time position as a concept artist at a small gaming company called Mind Control Software. The games I worked on there were not the type of games I liked or played, so I don’t have any samples of my work. Probably for the better. Even though I felt my work was very subpar, I still got regular freelance work from several different companies, and soon I was able to completely support myself on freelance work alone. The reason I was able to get work without having to go out and find it for myself was because I had a very strong online presence. I posted on many different art forums, I had a website, a blog, and I made a lot of friends and contacts in the industry. Since I started working in 2004, I still have not had to go out and look for freelance work, clients always contact me.

2005 (24 years old)

In 2005 I think I had my first “breakthrough” in terms of creating a painting that propelled my work significantly forward. I was studying Craig Mullins and trying to figure out why his paintings look so realistic, but at the same time they are incredibly loose. I realized that he achieves this because his shapes and lighting is spot on. In “The Park” painting I tried to use those same techniques. After that I started doing cityscape studies from photos I took around my apartment. Most of these were really quick, maybe 2-3 hours each. I was also still doing studies from photos of people, places, architecture, you name it. Before this I hadn’t really painted any buildings before, so I took it upon myself to improve upon an area that I had little experience. Going out of your comfort zone is another necessity if you want to be an artist, especially a concept artist. As a concept artist you need to be able to paint anything. If someone asks you to paint a wolf, you need to be prepared to do it and not say “well, I don’t really paint animals, sorry.”

The third painting is a master copy I did of a photo I found on the internet of Aya Ueto. I had made a little animated gif of the process of the painting, but I don’t think I have it anymore.

 

 

2006 (25 years old)

Even though I had been out of school for 2 years, I was still going to workshops fairly regularly. I got a part-time position at the Academy teaching digital painting workshops. This allowed me to attend figure drawing workshops since I had an ID. I also went to several of the conceptart.org workshops. These first two drawings were done at the San Francisco Conceptart workshop. If you want to succeed as an artist, never stop learning. Always push yourself to be a better artist and make time to practice. Even professionals need to practice their craft in order to stay on top. Yup, the Daarktoids are still there! Actually, after everyone started calling them Daarktoids, I ended up drawing more of them just because it became my signature style. In reality, the reason I usually only rendered out the deltoids was because most of the poses were 2-10 minutes long, so I only had time to focus on one or two things and deltoids were always the easiest thing to render in that amount of time.

After working on D&D for almost two years, I decided to ask my art director if I could work on Magic: The Gathering. They put me in contact with Jeremy Jarvis and I got my first Magic: The Gathering gig. Even though Future Sight didn’t come out until 2007, the illustrations I created for it were done in 2006. That is the bad thing about doing art for movies and games, it can take anywhere from 6 months to several years before you are allowed to show your work. Your “new” work quickly becomes your old work.

2007 (26 years old)

In 2007 I received an e-mail from BioWare Mythic (Mythic Entertainment at the time) asking me if I would like to be an in-house concept artist for Warhammer Online: Age of Reckoning. I flew out for an interview and I was hired shortly after. Warhammer was something that I had always wanted to work on, so it was a great opportunity and one that I couldn’t pass up. Being a concept artist on a AAA title really opens your eyes to the industry. I had to quickly learn to paint anything and everything. I ended up concepting a lot of environments and interiors/exteriors, something I had little experience with. Unfortunately most of my work can’t be shown and probably will never be seen, which sucks because I don’t have a lot of environment samples in my portfolio even though I created a lot for Warhammer Online. The other thing that being a concept artist taught me was to pay attention to the details. My work became much more detailed after working for Mythic. The reason being is because modelers have to build models of your concepts, so I couldn’t leave anything to the viewer’s imagination. I know some people criticized our concepts because they were “too detailed,” but it was a requirement of the job, not personal preference.

In addition to starting at Mythic, I also started freelancing for Blizzard, working on their World of Warcraft TCG. I was already a WoW player, so it was really cool to be able to create illustrations for Blizzard.

2009 (28 years old)

While I was still at Mythic, I landed a job creating Warhammer illustrations for Fantasy Flight Games. They were coming out with a new Living Card Game called Warhammer Invasion. At the time I didn’t realize that I was about to embark on a Warhammer cover journey that would last 2 years, and is still going. I think so far I have already done 16 covers for them. Almost all of the covers are large battle scenes with many figures, something that was always a challenge for me. Not to mention I still had a full-time job, so I had to work on these illustrations after I got home from work. The first cover I did for them I only had a two week deadline from start to finish. Working on these covers has really helped my painting speed. A lot of people ask me about the white background on some of my Warhammer illustrations, and those are there at the request of the client due to the packaging design.

This was also the first time I recorded my painting process with Camtasia. I had originally recorded the process for an in-house EA demo, but that ended up falling through, so instead I released it as a free tutorial on my YouTube site. This tutorial ended up paving the way for many more tutorials to come. I have four full length tutorials available for purchase from my store and many more free tutorials on my YouTube site. I also did a bunch for 3dTotal which are slowly being published on their site. I will probably upload them to my YouTube site in a few months.

 

2010 (29 years old)

In May of 2010 I left BioWare Mythic to pursue a full-time freelance career. I started working for more video game companies as a freelance concept artist and continued to work on Magic: The Gathering, World of Warcraft, and Warhammer.

The first painting was done for Wizards of the Coast for their Dark Sun D&D line. I grew up reading Troy Denning’s books, so having the chance to work on Dark Sun was like a childhood dream come true. Especially since Brom was the original artist for the Dark Sun books and D&D game. It was also a good opportunity for me to work on a brighter painting since it takes place in a scorching hot desert.

The second painting was for Fantasy Flight Games for Warhammer Fantasy Roleplay. I actually did this painting while my wife was in the hospital after she was diagnosed with breast cancer. Fantasy Flight Games ended up calling the expansion “Signs of Faith,” sort of fitting isn’t it? Before you say “Hey! You should have been in the hospital with your wife,” I wasn’t allowed in the hospital at the time, so I worked on this painting when I wasn’t at the hospital.

2010 Was also the time when I started trying to make time to create personal pieces. For the longest time I didn’t spend any time painting for myself because I was so busy with work. When I did have a spare moment, the last thing I wanted to do was paint more. Plus having carpal tunnel in both wrists and cubital tunnel in my left arm didn’t help any.

2011 (30 years old)

Whew finally, 2011. This ended up being an epic post. I only intended to post a couple drawings I did back in school, but it kind of grew into an unstoppable monster. It is really interesting to see how far you have come and how you have changed over the years. I have been working professionally for 7 years and I still feel like I have so much farther to go. I wonder where I will be in 10 years, or in 20?

The first painting was a magazine cover for Big Huge Games for the game Kingdoms of Amalur: Reckoning. This piece was challenging because I had to keep each element on a separate layer, which is not the way I am used to working. The turnaround time on this painting was pretty fast too.

The second painting was a personal fan art piece that I did of Nicodemus from The Secret of Nimh, one of my favorite animated movies when I was growing up. I noticed that I work much faster when I am working on something I like, or painting for myself. I ended up painting Nicodemus, Justin, and Mrs. Brisby in two days.

I hope you enjoyed taking this trip through memory lane with me. The best advice I can give to anyone who feels that they aren’t good enough to work professionally is to never give up. You won’t get anywhere without a lot of hard work and dedication. If being an artist is something you truly want to do, be prepared to put everything else aside in order to achieve that dream.

I’ve been feeling pretty crappy about my art lately so I decided to do a little studying. I feel like my grasp on anatomy isn’t where I want it to be, so I did a few studies from some photos. The first is of a friend and the next is just from a photo I found on the internet. I think I really need to start practicing more often. I was feeling a bit inspired by Zhang Lu’s approach to digital portraits. His digital portraits are amazing.

 

new phyrexia

24Apr11

WotC just posted the entire sortable spoiler on their site for New Phyrexia. This set looks amazing! I always say that whenever a new set comes out, but it is crazy how the art seems to get better with each set. It is very intimidating. I always wish that I had been able to spend more time on my illustrations or somehow make them better. It is a constant battle that never seems to end. As soon as I reach one point, I feel that I am no where near where I want to be as an artist. I keep thinking I need to make a change. Maybe if I change something my work will be better. Maybe I should go back to school or study more. I always play around with the idea of going back to school and getting my master’s degree or trying to learn 3D. It’s just hard putting in more time on the side due to my wrists. The past few days have been really bad. Bah, anyway, I hope you enjoy these new illustrations.

The Secret of Nimh was always one of my favorite animated movies when I was younger. When I decided to do some fan art, the Secret of Nimh seemed like the perfect idea. There are so many great characters in that movie.

Earlier I posted a WIP of Nicodemus. Today I was able to finish up Nicodemus and Justin. I also have a WIP of Mrs. Brisby. I still plan on doing the Great Owl and Jenner for sure. Mr. Ages would be cool too. I wanted to do Jeremy since he is one of my favorite characters, but I’m not sure how to handle it, I mean, would I just paint a realistic bird? Doesn’t seem very exciting. Dragon could be cool.

It was good to finally take some time for myself. I’ve been so bogged down in freelance that I never get to have fun. Right now I’m working on 6 illustrations, 5 character concepts, and I just finished up another 28 character concepts and another 3 illustrations. I’ve also been trying to get ready for Wizard World Con next week and I am about to embark on an epic journey around the world. Next month we are going to Denver for a prerelease, then in June we are going to Singapore, Japan, and Kansas city…all back to back. Oh, plus we are moving next month. Busy busy busy. June is going to be tiring.

Detail of Nicodemus, it is a big one. I don’t think I’ve ever posted anything this large before. I think this detail shot is 1500 pixels wide. The full size painting is 4500 pixels wide, so this detail shot is actually smaller than the full res version.

Update – Finished up the Mrs. Brisby painting tonight.

Typically at shows I get a lot of requests for card alterations but due to time constraints and whatnot, I am limited to using sharpies and paint pens. I know some other Magic artists, like Terese Nielsen, do some pretty crazy card alterations using acrylics. I’ve only used acrylics maybe 3-4 times back when I was in school, so I am not exactly the best when it comes to using acrylics. The last time I used them was probably back in 2003. I wanted to give it a go, so I tried doing some extended art on some proofs I had laying around. It was fun getting back to traditional media, but I had forgotten how hard it is mixing paint. It was pretty tough trying to match the colors and transparency was a big issue. I’ll probably offer these for sale at my next shows and maybe I’ll try doing more in the future. If I get fast enough I might be able to do these at shows. I think these took between 20-30 minutes each, which isn’t really viable for shows. I think people in line would go insane.

Bog Wraith

Asceticism

Grave Peril

Loch Korrigan

Scourge Servant

Steel Sabotage

Form of the Dragon

Hellkite Hatchling

fan art weekend

17Apr11

I often go through periods where I am unhappy with my work. Usually I just put the tablet down and try stepping away from art when I get to a point where I feel that nothing I do is worth anything. I felt like that on Friday night and I ended up lying in bed until almost 6:30am because I couldn’t stop thinking about my work. In the morning I decided that maybe I should do some painting for myself instead of working on freelance. Working on personal work is something that I rarely do because I usually don’t have the time. I also never do fan art. Dave Rapoza has been doing some pretty awesome fan art lately, so I figured maybe I should give it a try. This could be a good opportunity to have some fun and do something for myself. Maybe this would help me out of my slump. Over the weekend I ended up starting three paintings, all from the same IP. None of them art finished, but I thought I would share a WIP (work in progress) of one of the paintings. Can you guess what this is from? Tomorrow it is back to the grindstone. I have 6 freelance paintings to work on.

 

As you may know I upload free tutorials from time to time on my YouTube site. When I uploaded the Sci-Fi Environment trailer someone messaged me asking me to do a tutorial on how to paint a male and a female nude in a basic standing pose. I haven’t uploaded any free videos in a long time, so I figured this would be a great opportunity. Both of the videos are 40 minutes long and filmed in real-time so that you won’t miss anything. No reference was used for these paintings and they were each painted in about 40 minutes.

Male Pose
Female Pose

I had other people asking if they could give donations for the time I spent creating these tutorials, so I decided to bundle and release them on my store. I added an additional 5 minutes to each video, talking about basic measurements and further refining the painting. I also included high res (1500 pixels wide) layered psd files of each painting and the brushes that I used. Also, the videos are higher res than the ones on my YouTube site. These new videos are 1440×900 and in QuickTime format. The whole bundle is $10.99. You can purchase it here.

I hope these tutorials help, thanks!!


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