GP Vancouver 2015

Photo Feb 21, 8 36 16 AM

Vancouver Convention Center

Over the weekend we attended GP Vancouver. This was my first Canadian GP and only the second time I’ve been to Canada (I think). The first time was for my sister’s wedding in Winnipeg. I hate flying and my wife doesn’t like boats, so luckily we were able to drive to Vancouver.

You know you are in Canada when it is 34 degrees outside and people are wearing shorts and t-shirts. I remember one time during GP Albuquerque it was snowing outside and Rob Alexander was walking around in a t-shirt. Crazy!

We were only in Vancouver for the weekend, but I was really impressed. It has the big city feel without the cramped crowded streets like San Francisco or Seattle. For a big city, it was also incredibly clean. The buildings were cool, the trees were huge, and the air was fresh. Plus everything smelled of maple syrup and people said “eh” and “aboot.” What’s not to like about this city?

The food was amazing. Everything I ate there, with the exception of the convention food, was incredible. There is a food truck near the convention center called Japadog; you must eat there before you die. The butter and shoyu fries were the best fries I’ve ever had, they finally unseated the duck fat fries I had in San Jose. The hot dog was also the best hot dog I’ve ever had. I need to go there again…soon.

Hippo Token

Hippo Token

In honor of my first Canadian GP, I created a special token for the event. Behold, the legendary hippo token!

When I was first asked to create a special token for the event, I had no idea what I wanted to do. With the help of Twitter, I decided to give hippos some love and create a baby green hippo token. Now I know hippo tokens aren’t exactly popular, but I wanted to do something different. Sorry, no goblin token this time!

Even though I went with an obscure token, it still seemed pretty popular. I guess there are more hippo fans out there than I thought there would be. Hippo army ftw!

I’m not sure if I will be selling them online or just making them available at shows. Tokens are cheap (2 for $1), so shipping and the time spent driving to the post office probably wouldn’t make it worth it. I was thinking about maybe making them a special bonus if people bought something else, but who knows.

The Grand Prix was great. It wasn’t as large as some of the other GPs I’ve been to, especially when you compare it to something like GP Vegas, but it was still good. It was probably better that this one was a little smaller because it really helped my wrists.

I tried to get to everyone in line when it came to alters and drawings, but unfortunately there is a limited amount of time. There is only so much I can do in 9 hours each day. Thanks to everyone who came out to the event and dropped by, I really appreciate it!

I kept hearing about the Vancouver Aquarium and how people will drive to Vancouver just to go to it, so we had to check it out before going back home. It was awesome. The shows were great and they had a lot of cool things to look at. I was bummed that the Monsters Revealed exhibit hadn’t opened yet, but I guess that gives me an excuse to go back. The area around the Vancouver Aquarium is beautiful, plus it was only a couple minutes away from the convention center.

I just want to thank everyone at Game Keeper and WotC for a great show. I hope everyone had a good time, I know I did!

WotC Concept Push – 2015

Photo Jan 19, 8 31 09 AM

Day 1 at WotC

I just got back from another 3-week concept push at WotC. Of course I can’t tell you what we worked on and unfortunately you probably won’t see any of it for another couple of years. Boooooo, I know.

The concept crew this time consisted of Tyler Jacobson, Cynthia Sheppard, Chris Rahn, and Steve Belledin, with additional help from Sam Burley.

I have to say, out of the 5 concept pushes I have been on over the years, this one was probably the hardest. I felt like I was spinning my wheels and I don’t feel like I produced as many concepts as I usually do. Typically I feel like that during the last few days of the push, but I felt like that by day 2. I had actually worked on some of this stuff last year, so maybe that was why I was feeling burnt out.

There are two things that were probably my greatest contribution to the push. The first was my laptop. There was a TV in the room we were working in, so I brought in my laptop and hooked it up. Movies galore! We seemed to be the talk of the office. Every so often someone would walk by and look through the window. We would then hear them comment about whatever movie we had playing at the time.

For me, watching movies while I work is something I do every day, but I guess for others it is a novel idea. I really hate working in silence. I actually find that when I work in silence, I become more easily discouraged, frustrated, and more prone to putting my painting down and walking away.


Turtleneck & Chain – The concept artist edition

My second best contribution, and probably my greatest contribution in my entire art career, was the Turtleneck & Chain concept artist edition photo. The day before we were listening to the song by The Lonely Island, so later that night my wife thought it would be a good idea for me to photoshop our heads onto one of the Turtleneck & Chain pictures.

The original picture only had three people in is, so I was only planning on adding the heads of Tyler, Chris, and Cynthia. The more I thought about it, the more I thought I should add all 5 of us. I combined a few other Turtleneck & Chain photos into this one, and behold, my greatest creation ever!

Initially I was just going to use the photo of myself that I photoshop onto all of my photos, but it was really grainy and it didn’t match any of the other heads. I went to the hotel bathroom (it had the most light) and took a few pics of myself with my phone.

Tyler Tech...wait, what is that on the roof?

Tyler Tech…wait, what is that on the roof?

It’s actually really funny how many people thought this was a real photo. To me it looks obviously photoshopped, but I guess I can understand why some people might be fooled. Chris and I do make a pretty good couple. I think I need to hang a large print of this above my mantle, when I have a mantle that is.

I foresee some turtleneck and chain shopping in the near future. All I need now is a furry couch…

One day when I was walking around the parking lot, I noticed that Tyler apparently has an office next to the WotC building conveniently called “Tyler Technologies.” That Tyler and his ego, jeez! Of course when I stopped to take a photo, Tyler himself was overseeing his building. Probably to make sure everything was running smoothly. That guy is everywhere!

Mentorship 2.0

Hey everyone!

It’s that time of year to talk about my mentorship again. After teaching 5 classes, some changes have been made.

As you can see by the table, the prices have changed. If you sell products, even digital ones, most states require that you charge sales tax. That sales tax is then given to the state. In Washington, I am required to charge 9.6% sales tax on products I sell. I then have to give that 9.6% to the state, I don’t get to keep it. If I don’t charge people sales tax, I have to pay the 9.6% out of my own pocket. The new prices reflect the 9.6% sales tax plus a little extra because Paypal takes an additional 2.9% (3.9% for international people).

Video Only

10 Weeks x x x
12 Weeks x
Video Paintovers + JPG x x
Video Paintovers + PSD x
Standard Assignments x x x
Personal Assignments x
Portfolio Review x x
Access to Resources x x x x
Private Forum x x x x
Live Chats x x
Contact with ADs x

Modular Options

Intro Class

• Upgrade from 10 weeks to 12 weeks (video only). Only available to economy and standard tier students – $110

Advanced Class (currently the advanced class is only 10 weeks)

• Add contact with ADs (Standard tier upgraded to Premium tier only) – $55
• Add premium assignments (Standard tier upgraded to Premium tier only) – $55
• Upgrade from 10 weeks to 12 weeks (video only). Only available to economy and standard tier students – $110 (currently unavailable)

Payment Options – Economy, Standard, and Premium tier only

• Full – 5% off
• Two Payments – 50% up front, 50% at week 5
• US Military Discount – 20% off (can’t be combined with the 5% off)


When I first started the mentorship, I had a waiting list since I can only accept 10-12 students at a time. That failed because too many people were either canceling or not responding. One time I had around 30 people cancel. I would often spend several weeks trying to track down and email people on the waiting list, only to either not hear from them again or receive a cancellation. That would then cause more problems because it gave new candidates less time to pay for the class since I would have to try and find last-minute replacements.

I then decided to do a first-come, first-served announcement a couple of weeks before the starting date. Even then I had around 10 people cancel after agreeing to take the class. That ended up being worse because new candidates had virtually no time to pay for the class before it started.

What I am doing now is I am requiring a non-refundable deposit of $100. Hopefully this will weed out the people who aren’t really sure if they want to take the class. These reservations will be available for purchase through my store. Only 12 reservations per class will be available and I will make them available for purchase roughly 1 month before the starting date. That should give people enough time to get their tuition together. Right now only the Intro to Digital Painting reservation is on the store. The Advanced class requires a portfolio, so I have to approve each person first before they can make a reservation.

The $100 deposit will be deducted from the total tuition. So if you are taking the Premium tier ($900), after you pay the $100 deposit you will then owe $800. The discounts only apply to the remaining balance, it does not count toward the deposit. Same with the payment plan options, they only apply to the remaining balance.

I want to make this extra clear, the reservation is a non-refundable deposit. If you cancel, you will not receive a refund.


Registration for the Intro class opens on March 10th and the class starts on April 10th. Registration for the Advanced class opens February 5th and the class starts on March 5th. Since I have to approve portfolios for the advanced class before you can register, send them in now. Just send me a link to your portfolio (website, blog, DeviantArt, etc.) to I will then let you know if I think you are ready for the Advanced class. If you have taken my Intro class in the past and you want to take the Advanced class, send me an email.

I look forward to seeing your submission! See you in class!

Fate Reforged

Archfiend of Depravity © Wizards of the Coast

Archfiend of Depravity © Wizards of the Coast

Two of my illustrations from Fate Reforged were spoiled the other day, so here they are!

The first card is Archfiend of Depravity. This card was fun, but very tricky. The description called for a demon floating above a pile of dead bodies. Although I have to admit, painting the pile of dead bodies was pretty fun. Not because of the subject matter, but because it allowed me to paint things I don’t normally paint, like feet.

It was a good challenge, but now I wonder if the government has me flagged for Googling piles of dead bodies. I think most artists probably have some pretty weird Google searches.

The body pile ended up taking me maybe 2 days to paint? It doesn’t seem like much and a lot of it is hidden in shadow, but it took a lot of time. After I turned in my painting, my AD said that the demon was too small at print size and they were going to have to crop out the body pile. They own the image and they can do what they will with it, but I was a little disappointed since I spent a lot of time painting it, plus I felt it made the illustration better. I completely understand though, they need the illustration to fit their needs, so you gotta do what you gotta do.

I was very surprised when I saw the spoiler because they left the body pile in! Yeah I guess the demon is a little small at print size, but I think the card makes much more sense with the body pile considering the mechanics of the card.

Outpost Siege © Wizards of the Coast

Outpost Siege © Wizards of the Coast

The next card is Outpost Siege. Battle scenes are always tough for me. I tend to have a problem creating cool and dynamic fighting scenes, which is why I find it weird that so many of my illustrations these days are battle scenes.

I was never really fond of this illustration. I had a lot of trouble painting it and I was just never satisfied with the results. Most of the time I don’t post paintings I don’t like, but sometimes I have to. If I didn’t, I would never be able to post anything. If I really hate a painting, I won’t post it. I think I’m mainly unhappy with the people and not so much the dragon.

I believe I have 1 more painting in this set. Unfortunately I had to opt out of the second wave in the third set (Dragons of Tarkir) since our son was going to be born during the time as the deadlines. I should still have 3 cards in Dragons of Tarkir, but I was pretty bummed out because this was the first time I turned down work from Magic, plus I had helped concept two of the three sets of Khans of Tarkir, Dragons of Tarkir being one of them. Ah well, it was probably better that I opted out instead of turning in mediocre work.

“For the Emperor and Sanguinius! Death! DEATH!”

Blood Angels © Games Workshop

Blood Angels © Games Workshop

Of course, as soon as I post something saying I have nothing new to post, something new comes out.

Several of my Blood Angels were spoiled when Games Workshop started taking pre-orders for the new Codex Blood Angels Sanguinary Guard Edition. It looks like it is out now, so go pick one up before they sell out!

Painting anything from Warhammer 40k is super exciting, so it was great to paint 7 Blood Angels for the new Codex. I also painted a little blank side view of a pauldron so that GW could swap in and out various company markings.

When GW approached me to create the new Blood Angels, they wanted me to update the old front pose they used to use for all of the various Space Marines. If you have ever looked at a 40k Codex, you know which one I’m talking about. They wanted something more interesting and dynamic and they wanted different poses for each one.

Blood Angels Sketches

Blood Angels sketches

The sketches I did for the various poses are pretty straightforward. They wanted a standing pose with no background, although I added a little bit around the feet just to ground them so that they didn’t look like they were floating in space. A few of them changed slightly as I took them to finish, but they are pretty close to the original sketches.

I was on a fairly tight deadline (partially due to my commitments with my other clients in addition to these), so I may or may not have copy and pasted a few legs, heads, and arms between the 7 paintings. Shhhhh.

What’s funny about this guy is that after I submitted my file, I noticed that he had six fingers on his right hand. Of course I didn’t notice this until several months after I had turned in my final and by then it was too late. This version is the fixed one, but if you look at the book, he probably has six fingers on one hand. “You killed my father, prepare to die!”

Yeah I know, I remembered the trigger discipline on the Angels Encarmine, but I forgot to on this guy. What can I say, he likes to live dangerously. I mean, you gotta when you have six fingers! I dunno, maybe he just finished shooting his gun in the air while yelling “yeehaw!” That makes sense right? Maybe I’ll add a muzzle flash…

Ah screw it, I already went back and removed one finger, I might as well take his other finger off the trigger. Ok, here is the new new version.

Codex Blood Angels Sanguinary Guard Edition prints

Codex Blood Angels Sanguinary Guard Edition prints

Anyhoo, the Codex Blood Angels Sanguinary Guard Edition looks super awesome and it comes with prints of all 7 of my Blood Angels. I wish I could get one!

I like how they cropped the right arm off the guy with six fingers. Maybe they noticed it and decided to crop it, or maybe it just turned out that way.

That’s about it for now. Just remember, “Be bloody, bold, and resolute!”

Blast from the Past – 2006

Hero Japan Marketing

I wanted to post the concepts I created for Crytek for the game Ryse: Son of Rome, but I was told I’m not allowed to show my work to anyone. Since I can’t post any of my new art either, I figured I would continue from my Warhammer post and show some of my older paintings that have never been seen before.

Behold! Paintings from 2006! I would say “there can be only one,” but then this would be a very short and boring post.

These were illustrations and concepts I did back in 2006 (I graduated in 2004) for Widescreen Games for the game Highlander. Unfortunately Widescreen Games is no longer around and the Highlander game was canceled back in 2010.

Oh man, it’s always weird going back and looking at your old work. These paintings are 8 years old now, 8 years! I believe these were actually my first “real” video game concepts. By “real” I mean concepts for a big client and title. I had worked for a video game company called Mind Control Software before this, but we weren’t making big games, we made word and puzzle games. Other than this work, I was working on D&D interior illustrations, card art for Fantasy Flight Games, and a few other random things for smaller clients. I think I started working on Magic: The Gathering in 2006 as well.

new_yorkMy stuff was pretty dark (hence the name) and loose back then, and apparently everyone had huge hands and feet.

This painting was the art test I did for Widescreen Games. Widescreen Games was a very professional client, so they paid me for this art test. In this day and age most art tests seem to be unpaid, so I was grateful that Widescreen Games knew and understood the value of paying an artist for their art test.

The cool thing about working on the Highlander game was that the game spanned different timelines, which allowed me to paint designs from various cultures and time periods. I’m usually known for my fantasy work, so I hadn’t done very many paintings of characters in contemporary clothing. This was a great opportunity for me to practice painting jeans and Chucks. Now that I think about it, this was the last time I painted people in contemporary clothing, other than studies from life.

As always, this wasn’t all of the work I did for Widescreen Games. The rest isn’t really worth showing.

Ancient Gaul, Pompeii, and other stuff

Vikings, gladiators, Romans, oh my! I can’t really remember who Antonius was with. He looks like a typical fantasy character while the others are more historical. Maybe he was with a barbarian horde? I can’t remember.

I’ve mentioned this before, but it really is weird how your perception changes over time. Looking back at these paintings I can see how off my proportions were, yet back then I thought they were correct. I remember reading this article that explained a scientific reason why beginning painters can’t recognize their mistakes, but I can’t seem to find it anymore. If anyone knows which article I am talking about, I would love to read it again.

Feudal Japan

I’ve always loved Japanese armor, so I had a lot of fun working on these. I used to periodically run down to Kinokuniya in San Francisco and look at their armor books. Looking back now, I’m not really happy with my designs. I think I really could have pushed these more, plus the paintings themselves are kind of blah. Before you say anything about the samurai hero using a Chinese sword, I was told to do that. Joe, I’m talking to you!

Modern Day – New York

Now you can’t say I never painted mad bling (not my idea), although I’m not sure why he is squatting and pretending to hold a chainsaw. I don’t think he was initially supposed to hold a chainsaw, which is why his hand doesn’t look like it is really holding it. Or maybe he was and I just screwed up, I can’t remember.

There is Still Hope for Me Yet

So, as my students said after showing them this post,  ”there is still hope for me yet.” Yeah I know, my paintings were pretty lame back then. Thanks for rubbing it in!

It’s always fun to look back at your old work and see how far you have come, but I also cringe at my old work and I feel a little silly showing them. I need to figure out a way to systematically remove all of my old Game of Thrones paintings from the internet. Those should never been seen by the human eye, ever. Pew pew! (That’s me using lasers to remove my Game of Thrones paintings from the internet.)

Wacom Companion – Screen Protectors

Photo from

Photo from

Now that the Companion has been out for more than a year, companies have started making screen protectors for it. When I first purchased the Companion, there weren’t any screen protectors available, so I had to risk scratching my screen. I’m always super careful with my things, so I went about 7 months with no problems.

I use the Companion as my only work machine, so I use it a lot. After 7 months my nib had worn down quite a bit, but I didn’t notice how much it had worn down. It had worn down enough to create a sharp edge, which of course scratched my screen. <insert Vader “Noooooooo” here>

It was completely my fault. If I had been paying more attention to my nib wear, I probably wouldn’t have scratched my screen. Luckily it wasn’t that bad, so you can’t really notice it. Anyway, I went on Amazon and found a couple of different options regarding screen protectors for the Companion.

Posrus & Skinomi

I’ve been using tablet PCs since around 2009, so I have quite a bit of experience using various screen protectors. Back when I was using the ASUS EP121, I used the Posrus and the Skinomi screen protector. I used a few different options for the Fujitsu ST5112 as well, including the one from Fujitsu. Out of the 5112 screen protectors, the one from Fujitsu ended up being the best, even though it was really thick and made everything look a little blurry.

Skinomi screen protector after only 3 weeks of use. No bueno.

Skinomi screen protector after only 3 weeks of use. No bueno.

The Skinomi screen protector was a pain to install because it was one of those wet install screen protectors. It was a glossy protector so everything looked super crisp and clean, but that also meant there was a ton of glare. After only three weeks of use, the screen looked like the surface of a lake, or maybe liquid mercury.

The Posrus protector was an anti-glare screen protector, but it also scratched very easily. Not only did it scratch, but the scratches made everything on the screen look blurry. At least the indentations on the Skinomi protector didn’t make everything blurry. The Posrus protector had to be replaced after about a month or two.

Sure the Skinomi and Posrus protectors were for the ASUS EP121 and not the Companion, but since they are made by the same company, I’m sure they are pretty similar. Posrus offers a Companion screen protector, but based on how the Posrus protector performed on the ASUS, I didn’t want to take the chance.

Photodon a.k.a Awesomedon

There was another option by Photodon that looked promising, so I gave it a shot. They offer several different options for the Companion, a 25%, 35%, and 85% anti-glare and also a clear version. I went with the 25% anti-glare.

The Photodon screen protector is by far the best screen protector I’ve ever used. It is easy to install and it doesn’t affect the colors or touch capabilities. I also don’t really notice much affect on the sharpness of the screen, although I guess I didn’t sit and inspect it before and after. It does have a little bit of a matte feel to it, but if you buff the screen with the cleaning cloth that comes with it, it becomes much smoother.

The other screen protectors lasted anywhere from 3 weeks to 2 months max, the Photodon screen protector lasted 7 months. Quite an improvement. Plus that 7 months was with me using the computer 7 days a week, 8-15 hours a day. The scratches also weren’t huge indentations like the Skinomi protector, instead they were fine scratches. They also didn’t make the screen blurry like the Posrus protector. They did cause my nib to get caught a little and make squeaky noises, which was why I decided to go ahead and replace it. Paying $20 every 7 months to protect my Companion seems like a pretty good deal to me.

If you have a Wacom Companion and you are looking for a screen protector, Photodon is the way to go.

More Hobbit Stuff


Bard the Bowman

I’m back!

I have a couple of new paintings I did for The Hobbit: Kingdoms of Middle-earth by Kabam.

Like with the other paintings I did for Kabam (more here, and here), these were painted on a transparent background so that they could be dropped directly into the game. This time they requested full figures, so no sketchy legs!

I was actually working on these paintings while I was sitting in the hospital waiting for my wife to give birth to our son. We were in the hospital for 4 days, so I had plenty of time to work on my freelance. Good thing I have a Wacom Companion!

It’s pretty hard to believe that I’ve been doing paintings for The Hobbit: Kingdoms of Middle-earth for more than two years now. I think so far I’ve created a total of 38 paintings, not counting a few head changes. I ended up painting two different heads for Legolas and Elrond.


Master of Laketown

The Master

The Master of Laketown was fun to paint, but it was hard. There aren’t very many high resolution images online of his outfit, so I couldn’t go into as much detail as I could with the other characters. With the other characters I actually received high resolution production images from the film, which was great. This time I didn’t receive any production images of Bard the Bowman or the Master of Laketown. Google was my friend.

It’s funny because after I turned in my painting, they said that the style of their game assets had changed and they needed something more loose and less detailed. I ended up going back through my old iterations (luckily I keep them all) and used some of my looser WIPs to create a less refined painting.

These are the more detailed versions because I like them better. I think they match my other paintings better than the loose versions, which makes sense because they are all part of the same game.

Ok I lied, these are actually a hybrid of the more detailed version and the less detailed version. I liked some parts of the looser version and some parts of the more refined version, so I just masked out certain areas. Sometimes you can add too much detail. I think I got carried away in some areas.




Vastriel is a new character Kabam wanted me to create for the game. Creating a new character for an IP like The Hobbit and Lord of the Rings is incredibly daunting. It is a great opportunity to expand the universe, but you might end up upsetting the fans. It is even harder when creating a female character, especially in a fantasy genre.

The designs in The Hobbit and Lord of the Rings are definitely more historical than fantastical, so I didn’t want to go into too much high fantasy. Of course there is always the problem of female armor too. You won’t see any mail bikinis in The Hobbit, so you won’t see any on Vastriel either. I also didn’t want to take the route of boob armor.

I painted Vastriel back when I was working on the first paintings I did for The Hobbit: Kingdoms of Middle-earth, so she is probably about two years old now. I posted the avatar I painted of her a long time ago, but I never posted the full painting. Her legs aren’t painted because you will never see her legs in the game.

Here is the description I was given.

Vastriel is a Rivendell loremaster who has armed herself with artifacts. Long red hair, pieces of armor over an elvish gown or robes, attractive, appears about 30. Sword and shield. She’s driven, almost obsessed — with finding artifacts, protecting her people, and killing Orcs. 


She needed to be armored enough to look like she could take out some Orcs, but not so big and bulky that she lost her femininity. Of course she also needed a book since she is a loremaster! I didn’t want to add too many artifacts and knickknacks to her belt since that might get too much into high fantasy, but I thought one book would probably be ok.

Stealing the Arkenstone

Stealing the Arkenstone


This was the last painting I did for The Hobbit: Kingdoms of Middle-earth. Maybe they will hire me to do some more paintings in the future, but as of right now, this was my last painting.

When they asked me to paint Bilbo stealing the Arkenstone, I think my eyes glazed over. All I could think about was “how in the world am I going to paint all of those coins?” I didn’t think about how I was going to paint Bilbo or Smaug or the environment, no, only those cursed coins.

I think I ended up trying several methods. A coin brush didn’t really work and photo textures didn’t really work, so I ended up just painting them all by hand. They are all really loose, so it wasn’t like I was spending hours and hours painting each coin. I think trying to decide how refined to paint the coins was also a problem. How big was this painting going to be seen? Would I need to render the coins out or just hint at them?

This actually isn’t the version that was released. After I had painted this version, they had asked me to remove the Arkenstone and make Bilbo bigger. I’m not sure why they wanted me to take out the Arkenstone, but I think the painting works much better with it. Not only does it help guide your eye, but it is also an important storytelling element.

Well, it has been a great two years. Hopefully this won’t be the last you’ll see of me when it comes to Middle-earth.

GP San Antonio 2014

View from the hotel

View from the hotel

Last weekend I attended GP San Antonio. This was the first GP I’ve been to since GP Albuquerque one year ago. I haven’t been traveling lately because of the little guy and I probably won’t be doing much more. I do plan on going to GP Vancouver in February since I can drive to it. I can tell you one thing, I don’t miss flying.

This GP was special because I created a unique playmat for the event and I was able to visit my parents since they live in Texas. Of course that meant a trip to the Alamo! I should have taken a picture next to the Alamo while holding up my playmat.

I don’t think I’ve been to the Alamo since I was in middle school. It’s funny because the Alamo looks so small now with all of the big buildings around it. It probably looks smaller since everything looks bigger when you are younger.


Sarkhan Gambit alter

Luckily the event wasn’t too big. I believe there were 1167 players. If this ended up being another Vegas, I probably would have died. I must admit, I was a little rusty since I haven’t been to a GP in a long time. I always forget to take pictures of drawings and alters I do, but I took a few.

I just want to thank everyone for dropping by and thanks to Steve Port for bringing me out there and giving me the opportunity to create the San Antonio playmat!

Mentees, not Manatees


Andres Esquivel – Week 2 (left), Week 4 (right)

Although manatees are awesome, and something I need to post about in the future, this post is all about my mentees!

Last week was the final week of my third Intro to Digital Painting class and the fourth week of the first Advanced Digital Painting class. I’ve been extremely happy with the progress everyone has made, so I just had to share a few of them. These first few are from the Intro to Digital Painting class. During week 2 I have everyone paint a black and white still life and on week 4, they paint a color still life.

Savage McCants - Before mentorship (left), Week 4 (right)

Savage McCants – Before mentorship (left), Week 4 (right)

Sometimes it is really hard to believe how much progress my students make from week to week. I know I ask a lot from my students, but I think it really pays off in the end.

Right now I’m currently teaching 11 Intro students and 11 Advanced students. The Advanced class meets every other week, so we are only on week 4 right now (even though the class has been going for 8 weeks).

This is the first time I’m teaching the Advanced class, so it is really exciting seeing all of the assignments. Sometimes the Intro assignments get a little repetitive, so this is a nice break. If I have to paint one more tree during the week 3 assignment, I think I’ll go insane. I really need to change that assignment.

I also have a few updates about future classes. I have mentioned several times that I am no longer doing a waiting list for the mentorship.

Vlad Rikowski - Advanced Week 3

Vlad Rikowski – Advanced Week 3

Intro to Digital Painting – December 5th

The next Intro class will be starting on December 5th, so I plan to make the official announcement for submissions on November 14th. At 11:00AM PST and 9:00PM PST I will post on FB and Twitter that I will be accepting submissions. The first 5 people during each time slot to reply by sending an email to will be accepted. Payment will be due by December 4th.

I’m hoping that by accepting submissions at two different times, international students will be able to submit during at least one of those time slots.

It is unfortunate if people don’t have Facebook or Twitter, but those are probably the two easiest ways to get the word out. If I posted on my blog or website, I’m not sure how often people would check them to even see the announcement. I guess maybe if someone had an RSS reader that might work.

Yoobin Han - Advanced Week 4

Yoobin Han – Advanced Week 4

Advanced Digital Painting – 2015

The next Advanced class will probably start in February. Again, there is no waiting list, so it will be first come first serve. My current Intro students will have the opportunity to take the Advanced class without having to go through the submission process. Any seats left will be open to public submissions.

When we get closer to the end of the current Advanced class, I will let everyone know when I’ll be accepting submissions for the next Advanced class.

I should probably also mention that I still haven’t finished the demos for week 11 and 12 of the Advanced class. Right now it is still a 10-week course. I have no idea when I’ll finish week 11 and 12, but hopefully I will soon. Of course I’ve been saying that for about a year now, so who knows.

Ben Liou - Advanced Week 3

Ben Liou – Advanced Week 3

Payment Plans

I also changed around the payment plans a bit, which is good for some but bad for others.

Instead of offering 10% off by paying in full, I have lowered it to 5% off. I already lose between 2.9-3.9% from Paypal fees, plus my mentorship is extremely cheap compared to other mentorships and online classes, even without the discount.

The good news is that I am now offering a US military discount of 20% off. This is a flat 20% off, so you can’t combine it with the 5% off. Normally if you select the payment plan, you can’t get a discount, but the military discount works with the payment plan as well.

Not joining the military has always been one of my biggest regrets in life, so I want to give a little back with this discount.

I hope you enjoyed seeing some of the work from my current students. See you next time!